using UnityEngine;
using System.Collections;

public class World
{
	private Sphere sphere = null;
	public Sphere Sphere
	{
	    get { return sphere; }
    	set { sphere = value; }
	}
	/*
	private Destroyer destroyer = null;
	public Destroyer Destroyer
	{
	    get { return destroyer; }
    	set { destroyer = value; }
	}

	private Builder builder = null;
	public Builder Builder
	{
	    get { return builder; }
    	set { builder = value; }
	}
	*/
}
